Workflow between 3D max & autodesk maya ?
I want to export a textured model from 3D max to auto desk maya 8.0, when i am exporting the model in ".obj" form, it is not saving the model with textures like bump maps. Is there a way to export a model with all its renderable texture to maya? I know very little about may. can anybody please explain how to work with both the soft wares together?
Public Comments
- Did you try exporting in FBX format. Another option is to use Collada. Both apps have free Collada plug-ins and Collada supports textures, etc: http://sourceforge.net/projects/colladamaya You can also use Collada to export to other apps such as Softimage XSI, SketchUp, etc.
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