So, how do you implement code with 3ds max models?
So if some one who was relatively okay with coding, like C++, and they wanted to make games using 3d models, particularly that of Autodesk 3ds Max, how would they go about doing so? This is with the fact that the model is made and rigged already, ready for animation. I'll let you know anything else you need, just ask!
Public Comments
- I suggest using the Autodesk FBX format. FBX files can store geometry with animation (everything you may need) and you can save it from MAX or Maya. Follow the link below and download the FBX development kit. You will find simple C++ example programs there, that open/display/save/manipulate data from FBX.
Powered by Yahoo! Answers