Can I use Blender models in C or C++?
I just wanted to know if it is possible to use 3d models from "Blender" in a game written in C or C++. Since Im not an expert in any of them in practice, I also want to know if Python language has to be converted to be loaded into C++. (I think blender creates a ".blend", if thats any help) Yes, I know there might be other questions like this, but im in a hurry... If there are, please post the link as an answer ;)
Public Comments
- You will have to learn the API of an external library. One Open Source solution is called G3D. Blender is capable of .obj export and that is one of the listed 3D formats listed that can be used with G3D. You might have to have a variety of 3D modeling programs to convert to the needed model. In general, models transfer. The textures are what can be a problem. File formats such as .3DS include the camera and the lights also which usually doesn't work with the 3rd party engines.
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