I want to make a 3d model in Blender with its skin. But I do not use Blender for map creating. So I will import the file into another program in the format of mdl. But always when I do it I only get the mesh without its skin. Is there a way to transform files in mdl with its skin? There should be another program to transform it with skin, should it not? Thanks for your help! Oh sorry, I said IMPORT, but I wanted to say EXORT!